Lab 3 - Tiled Matrix Multiplication
DUE Friday, November 5 at 11:59:59 PM
The objective of this assignment is to implement a tiled matrix multiplication kernel that can support arbitrary sized matrices.
Tiled Matrix Multiplication
For this lab, we will be using Github Classroom.
Please join the classroom by clicking the following link: https://classroom.github.com/a/w8aRLbeg Once you join the classroom, a private github repository will automatically be created with the starter code.
git cloneto copy the starter code to Bender.
Edit the source files
main.cuto complete the functionality of the matrix multiplication on the device. The two matrices could be any size, but we will not test your code with an output matrix size exceeding 65,536 elements (for example, 256 x 256 input matrices). This is purely a limitation for testing your code in a timely manner. Your code should still be able to run for significantly larger matrices.
There are three modes of operation for the application. Check
main()for a description of the modes (repeated below). You will support each of these modes using a Tiled matrix multiplication implementation.
- No arguments: The application will create two randomly initialized matrices to multiply size (1000x1000). After the device multiplication is invoked, it will compute the correct solution matrix using the CPU, and compare that solution with the device-computed solution. If it matches (within a certain tolerance), if will print out "Test PASSED" to the screen before exiting.
- One argument: The application will use the random initialization to create the input matrices (size mxm, where m is the argument. Start your testing with small matrices.
- Three arguments m, k, and n: The application will initialize the two input matrices with random values. A matrix will be of size m x k while the B matrix will be of size k x n, producing a C matrix of size m x n
- Note that if you wish, you may add a mode to accept input matrices from files, or to dump input and output matrices to files to facilitate testing. The first three modes must remain untouched.
Commit and push your completed tiled matrix multiplication code to the private repository.
Please see the GPGPU-Sim setup guide.
We will now analyze memory behavior of tiled matrix multiplication using GPGPU-Sim.
To aid in analyzing the microarchitectural properties of these programs, it may help to save the output of the GPGPU-Sim run into a file. You may save the output by redirecting the printouts to a file using
./sgemm-tiled &> outfile. Do NOT commit any output files to the git repository.
Since the focus of this lab is on memory performance, we will focus mainly on these memory statistics:
gpgpu_n_load_insn Number of global/local load instructions executed. gpgpu_n_store_insn Number of global/local store instructions executed. gpgpu_n_shmem_insn Number of shared memory instructions executed.
Answer the following questions:
- On Bender, compare the execution time of a 256 x 256 square matrix multiplication compared to a 1024 x 64 and 64 x 1024 rectangular matrix multiply. All input matricies have 65k entries. What do you observe? Which is faster? Can you explain the observed behavior?
Tip: You may want to comment out the
main.cuwhen timing this question.
Conceptual Question: For a 64 square tiled matrix multiplication, how many times is each element of the input matrices loaded from global memory? Assume 16x16 tiles.
Conceptual Question: For a 64 square non-tiled matrix multiplication, how many times is each element of the input matrices loaded from global memory?
GPGPU-Sim related question: In this part, we will compare the execution of a 128x128 square tiled matrix multiplication across different tile sizes. Run
./sgemm-tiled 128in GPGPU-Sim with
TILE_SIZEof 8, 16 (default), and 32. Fill the following table:
|gpu_tot_ipc||Instruction per cycle|
|gpgpu_n_load_insn||Total loads to global memory|
|gpgpu_n_store_insn||Total stores to global memory|
|gpgpu_n_shmem_insn||Total accesses to shared memory
Which tile size resulted in the least number of accesses to global memory? Which tile size resulted in the most number of accesses to global memory? What is the reasoning behind this observation?
Which tile size performed the fastest, which tile size performed the slowest? Why do you think that is?
- Commit and push your completed tiled matrix multiplication code to the github repository. (You only need to modify
- Answer the previous questions by including a report document in the repository. Please name your report
Please also include your name in the report.